(My
issue that I bring today is violence in video games. Before we begin it should
be noted that my issue does not receive much press time. In addition the only
press time it gets is never truly balanced. Proponents against my issue will
bring up violence in video game is hiding behind the first amendment. While the
first amendment does protect violence in video game I will not be using it as
my arguing point. Instead I will give you the other side of the story. The side
of the gamer. Too many times have, what I believe, bad parents or helicopter
parents used video games to blame how people act aggressively. And with that let’s
begin!)
Around
1994 the video game industry pressured from Government gave birth to the ESRB.
The ESRB to put it simply is the equivalent of the MPAA for video games. Similar
to the MPAA the ESRB has categories to rate games, but unlike the MPAA, the
ESRB gives a letter rating, and an age range rating. For example Super Mario
Galaxy received an “E” (everyone can play) with “Mild Cartoon Violence”. Final
Fantasy XIII received a “T” (appropriate for anyone over the age of 13) with “mild
language, suggestive themes, fantasy violence”. And lastly Borderlands received an “M” (mature
audiences, only those who are 17 and above can play) with “blood and gore,
intense violence, mature humor, and strong language”. These ratings by the ESRB
are not only detailed but also appear on the front of the box on video games.
Some publishers like Capcom (makers of Resident Evil and Street Fighter) even
go so far as to show the rating before the game loads up. All current consoles
(Xbox 360, PS3, Wii) even have a parental lock that can be activated and if a
mature game is placed in the console with the lock on a password is required to
play the game. There are enough precautions TODAY taken by the video game
industry to keep violent video games away from minors. For the state of
California this precautions are still not good enough!
Earlier
this year the Supreme Court heard a case (Brown vs EMA) on violence in video
games. California signed into law that retailers should not sell violent video
games to minors, to which the Supreme Court stated that denying access to the
violent video games would violate the right to free speech. Like I said before
I won’t be using the first amendment for my argument. What I will do is show
how wrong California is. First, good for California for passing a law that bans
the sale of violent video games to minors. Unnecessary and unfair it may be,
why unnecessary? Well in addition to the first paragraph add this, GameStop and
EB Games, themselves will not sell “M” rated games to minors. They will sell to
parents or anyone older than 17 and yes they do ask for a license. What that
parent does with the game after is not GameStop’s or EB Games’ fault. Unfair?
Unfair in the sense that movies are more violent than video games and will be
rated softer. Remember Final Fantasy XII’s rating and one of the actual categories
it fell under? Now compare that to the reboot Transformers series. I own FF 13
and can say the mild language was added because of the word “damn”.
Transformers on the other hand has language such as “*hit, pu**y, b*tch,”
several occurrences of sexual innuendo, several sexual situations, and robot violence
oh and this was PG-13! The Dark Knight featured an antagonist (The Joker) slam
a man’s face on a sharp pencil. Let’s not forget the first scene in a bank
robbery by the Joker in which his men killed each other or the end of the movie
where Joker wants prisoners and innocent citizens to blow each other up! The absence
of blood does not make the movie any less violent. FF 13 had violence but they
too did not have blood and defeated enemies would dissolve. Yet video game
violence is still treated as though it is worse than violence on TV or in movies
because of the interaction between the product and the consumer.
When
we sit down to look at a movie or television our interaction is minimal. When
playing a video game more interaction is involved. Gamers take control of their
virtual characters in their virtual worlds. And that is just it, it is virtual,
it is not real. Yet prolonged hours may bring out aggressiveness in young
adolescents. You know what else brings out aggressiveness in everyone, the fact
humans are naturally aggressive. Even from a very early age (below 4 years) we
know how to hit and kick. Being aggressive comes naturally. If playing violent
video games makes minors aggressive than so does reading, watching tv and
movies, or listening to music. Video games are a new form of entertainment
(around since 1970’s) and like all new forms of entertainment they go through
phases. Video games are now at the phase of being blamed all the time. Before
video games, it was horror movies that caused young people to behave aggressively.
Exposure to Halloween, or Friday the 13th, Psycho, those caused
teenagers to be aggressive. Before movies it was television causing young kids
to act violently. (Sorry I wasn’t alive when TV dominated so I have no clues about which TV
shows were rumored to cause kids to behave violently. Most likely the old
westerns. ) And before television, comic books were thought to make kids
behave violently and also might entice kids to act homosexually. Yep, Freddic
Wertham, a psychologist stated Batman comics may entice kids to behave
homosexually. His campaign even got the attention of a Senator and the Government
pressured the comic book industry to make the “Comic Code”.
All
forms of entertainment will be brought to the courts for the public to decide
if they cause our children to act abnormal. We should not take it to the courts
to decide. Instead citizens should come together and figure out the truths of
entertainment. There is no doubt that there is violence in video games. But
does it cause more aggressiveness in children. Not even close!